Full-Cycle Game Production
Concept, vertical slice, alpha, and gold master under one roof. 6–14 month engagements with a dedicated producer, weekly playable builds, and Steam/console submission handled for you.
from £48,000 / project
Wimexavor is a full-cycle game studio in Hampstead crafting arcade-fast, neon-drenched titles for PC, console, and mobile — from first prototype to launch-night live ops.
Now booking Q3 2026 builds

Two dedicated pods — creative and engineering — take your concept from a napkin sketch to a store-ready build.
Concept, vertical slice, alpha, and gold master under one roof. 6–14 month engagements with a dedicated producer, weekly playable builds, and Steam/console submission handled for you.
from £48,000 / project
Unity and Unreal 5 specialists building netcode, physics, and 60fps-locked systems. Includes performance passes, tools programming, and cross-platform ports to PS5, Xbox, and Switch.
from £520 / day
Pixel-perfect 2D, stylised 3D, and that signature neon-mall glow. Character rigs, environment kits, and shader-driven lighting delivered in engine-ready packages.
from £3,200 / asset pack
Seasonal content, telemetry dashboards, and A/B tested economy tuning. We keep your title breathing with patch cadences, event drops, and 24/7 crash monitoring.
from £2,900 / month
A slice of the worlds, characters, and interfaces our Hampstead team has shipped.

Synthwave racing title, 120fps on PC & PS5.

Retro side-scroller set in an endless 80s mall.

Environment key art for an open-world prototype.

Character sheet and animation study.

Chunky, glowing interface system for mobile.

Menu flow tuned for controller and touch.

Competitive top-down shooter with rollback netcode.

Enemy roster designed for a boss-gauntlet mode.
Titles shipped
Players reached
Years in the arcade
Platforms supported
Wimexavor took our janky prototype and shipped a Steam Next Fest demo in eleven weeks. The neon art direction is exactly why our wishlist tripled.
Their engineering pod rebuilt our netcode from scratch. Rollback multiplayer that finally holds up at 128 players — we relaunched to our best reviews yet.
We handed them a live game with churn problems. Six months of live ops later, day-30 retention is up 38%. Straight-talking, on time, on budget.
Transparent monthly rates. Every plan includes a dedicated producer and weekly playable builds.
For validating one core mechanic fast.
£6,500/ month
Full production for a shippable title.
£18,900/ month
Keep a launched game growing.
£24,500/ month
Tell us about your game. We reply to every brief within one working day.